General Category > Ongoing Anim8or Development

v1.01 Development Release - Build 1403, August 29, 2022

<< < (2/32) > >>

Trevor:
Ive been meaning to mention this since build 12xx but refrence images are not transparent in wireframe mode.
this means I have to switch to solid mode and assign a temporary transparent surface to model to match refrence image.

Trev

neirao:
thanks!! Merry Christmas for All!!!

Steve:
OK one last post in the development branch: build 1318. If it checks out OK  I'll post a new v1.0 update.

The main change is that I added Element Folders which all you to group element in the track window for easier management of large projects. There is a new field in the Element Properties dialogs that let you specify a folder name. All elements with the same folder name [and parent element] are grouped under one expandable tree control in the Track Window.

This changed quite a bit of code, so please try it out and let me know if you find any issues.

Gyperboloid:

--- Quote from: Steve on December 11, 2017, 06:33:54 pm ---The current development release is v1.01.1318, January 25, 2018: http://www.anim8or.com/download/preview/files/animcl1318.zip


.............

Previous v1.01.xxxx releases:

Major changes for build 1317 dated January 14, 2018:
Fix #101-017: Issues with Groups and Layers.
   Use group's layer instead of each component's layer when displaying or selecting a group.
   Use the group number of the components in a group when creating a group.
   For multiple group numbers, use any one of them.
Fix #101-018: Reading a .an8 file with a script-based parameteric shape in a group crashes.
Fix #101-019: Script controllers for scene morph targets with aren't saved in .an8 file.
IK effector: Change to not move location of effector unless the user have specifically moved it
(i.e. not when it was moved because it couldn't be reached when the whole figure was moved).
Connected Face Extrusion: Expand cases when new faces are kept parallel to original faces.
Inset Tool: Change to inset edges parallel and equal distance to original edges. Previous behavior (that moved edges relative to the length of each individual edge) is available using the Shift key.
Scene Editor: Add menu command Edit->Bones->KeySelectedControllers.
Fix #101-020: Object Editor: Copy/Pasting a Group with a sub Group doesn't work correctly.


............


--- End quote ---

I don't know how I missed the 1317 release  :o , but that's superb Steve. Can the exact same behavior be implemented for the Bevel tool also ?

Steve:
Yes, I'm working on Bevel but it's a LOT more difficult .... Stay tuned ....

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version