General Category > Ongoing Anim8or Development

v1.01 Development Release - Build 1403, August 29, 2022

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dancingshoes:
I noticed that in scene mode selecting the camera view via the menu (View->other->camera01) is not the same as selecting the 'Camera' via Num-1. 'Camera' does not equal 'Camera01'. Transparency is handled differently between the two(?). 1348 doesn't allow you to select 'Camera', via the menu and 'Camera' seems to handle things properly.

And compared to 1345 (and earlier) and 1348, I'm getting different handling of textures in the display. One example, among several, is attached.

Is this because of the shader fix in 1348?

Otherwise 1348 looks good!

Steve:
The ''Camera" view is the active camera. It behaves differently from "normal" views in ways like not showing lights or other cameras.

Individual camera views are the view for that camera. The behave like all the other views, showing lights etc. This allows you to position lights and such easier.

I'll look into the texture issue and get back to you. Also transparency for camera views.

dancingshoes:
Thanks for the responce.

Looking further, my difference between 'camera' and an other-> 'camera01' seems to be at least that 'camera' responds to enviromental fog whereas an other->camera01 does not.

True back to at least 1269.

Thanks.

captaindrewi:
@Steve ..Where has the alternating between point, face, edge, expansion of selected area function gone? I really liked that.Hope it's coming back in some form.

Steve:
You can set Anim8or to expand the selection or not with the "Extend Point Edge Face Selection" check box in the File->ConfigureUI dialog.

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