General Category > Ongoing Anim8or Development

v1.01 Development Release - Build 1403, August 29, 2022

<< < (14/32) > >>

Steve:
Oops! Didn't mean to remove stereo from the menu. I'll fix it.

Trevor:
can you add "fixate" to stereo view so that both sides move when moving either the camera or alt - last time I checked only one side moves which breaks the stereo vision without reselecting the view from menu.
also can you add "swap eyes" to enable cross-eye or vr viewing.

actually, on the subject of vr, you wouldn't be able to add full screen workspace and custom ratio to stereo too? what I mean is, with the Oculus I was able to use a desktop VR app that literally splits the screen down the middle for left and right however it kept the original desktop ratio so the image appears stretched.

thanks
trev

bayinghound:
Having some issues with scenes. I played around with the suggestion from Dancing Shoes but a few things I've come across:

I changed camera01 to camera as suggested. Works fine if you just use a color as a background, but won't work with a background image.

Lights show up during rendering.

bayinghound:
One other thing, texture transparencies are fine in object, figure and sequence, and scene, but totally ignored when you render.

Steve:
Only the active camera view shows the background and automatically hides lights and other cameras. This makes it easier to positioned cameras relative to the other cameras and lighting elements.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version