General Category > Ongoing Anim8or Development
v1.01 Development Release - Build 1403, August 29, 2022
Trevor:
Things seem rather quiet on the development front.
What is on the agenda for future releases and are you close to another build?
Trev
thecolclough:
found a bug in 1357: in point-edit mode, shift+move doesn't respect Grid Snap. move without shift works fine, and everything's fine in the main Object/Edit mode.
Steve:
Thanks, I'll look into it.
davdud101:
Possible bug in 1363 (that I discovered in 1357) - for some reason objects are all showing of having a location of 0,0,0 (as if the origin is offset by the object's actual location)
Check out the file below...
Steve:
It all depends on how the meshes are built. Their vertices' values are all relative to the "location" of the mesh. A vertex with a value of (10, 0, 0) in a mesh with a location (0, 0, 0) represents the same point in space as a vertex with a value of (0, 0, 0) in a mesh with a location of (10, 0, 0).
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