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Scanline renderer in stereo view?

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slex:
Greetings,

Is there any way of adding support for "Scanline renderer" in stereo view workspace?
Personally I like it's features more than Art Ray Tracer and it's a bit faster as well.
It would look crazy cool with VR glasses  :)


(and again- Antialiasing for openGL render output?)

ENSONIQ5:
How about adding a second camera beside the first and making it a 'child' of the first camera, so they are locked together.  Then run a Scanline render (or ART, whatever) from both separately for a stereo output.  You'll need to fiddle with the amount of offset between the cameras to get the depth correct, there's actually a formula for determining this but I don't recall it from my remote sensing days in college.

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