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Looping Animation

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itsstillthinking:
Hey all i was wondering something

So it seems that when i create water or other particle effects they work fine for about 100 frames, however the bigger the frames you make them, the more likely it will just crash Anim8or.

I was wondering if it is possible to make a shorter animation but tell it to loop multiple times. Any help would be much appreciated

fefe01:
there must be something wrong with your an8 file. may be the models are heavy! when i made an animation about a lost person on his boat in the middle of the sea, the scene exceeded one minute but anim8or didn't crash. for the looping animation, it may be possible on options > loop scene but not possible in the render procedure. ( you aresega dreamcast if i am not mistaken )

Steve:
itsstillthinking: Can you tell me how much memory that nim8or is using? Open the Windows task manager to find this.

itsstillthinking:
The peak it gets to is about 1.1 gig, i have nearly 9 gigs so i doubt that's the issue. Though this is a very complex scene so im going to try to break it into 30 second intervals to see if that works

RudySchneider:
Just a quick question, itsstillthinking...
Are you rendering out to individual frames and then combining them into a video using something like VirtualDub, or are you rendering to a video directly within Anim8or?  If the latter, virtually EVERYONE will tell you to NOT do that!  Using the first method also makes it easier to redo portions of an animation, or pick up from where the crash occurred.

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