General Category > General Anim8or Forum

Looping Animation

<< < (2/3) > >>

itsstillthinking:
I render evrey frame, dont think iv ever used the render video option in all these years :P

And it crashes before anything is even rendered, sometimes Anim8or wont even boot before it crashes 8)

fefe01:
really? :) that's why i said that your anim8or file is heavy!

selden:
itsstillthinking,

Anim8or currently is a 32 bit application, so by default it can't use more than 2GB.

Supposedly a 32 bit app can access as much as 4GB if it's properly designed and has been built with the linker option /LARGEADDRESSAWARE, but I don't think that's the case for Anim8or. For details, see http://msdn.microsoft.com/en-us/library/aa366778.aspx

There are some utility programs which can patch 32 bit applications so they can access more than 2GB. Whether or not they'd work with Anim8or, I don't know. The procedure for using one of those patching utilities is described at https://www.maketecheasier.com/increase-memory-limit-for-32-bit-applications-in-windows-64-bit-os/

itsstillthinking:
Thanks for all the info! Sorry everyone for causing you grief :o

Steve:
A long term goal is to remove the 32-bit limit from Anim8or code. I've been slowly cleaning the code up for some time but there's still a bit to do. Currently it's limited to 2 GB I believe. There is an option to compile it the will increase this limit to 3+ but I'm not using it because some older versions of Windows would crash wiit it. Since I didn't have those systems to debug on I couldn't find the problem.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version