Artwork > Finished Works and Works in Progress
Real-Time Lusitania Animation
fefe01:
hey @ENSONIQ5 ! the water looks realistic! :) is the water moving or is it just an illusion from the reflection?
ENSONIQ5:
itsstillthinking: No problem, the updated Anim8or file (with ART attributes) is attached. It uses the same textures as on the previous post. (Note: Project created using V1.00)
Regarding the lighting, most often this sort of thing is caused by the normals being flipped. My only suggestion would be to make sure your normals are front-facing and remove all lights other than one overhead 'Sun' light and see what happens. To check normals, in node-edit mode with 'Front' selected and 'Back' deselected, click on a face. From 'outside' the mesh the face should highlight yellow (front) and from the inside it should appear blue (back). If they are reversed you can use the 'Flip normals' and 'Fix normals' commands in Edit to sort them out.
Also, some of the meshes could be malformed with concurrent front and back faces in the same location. If you're not sure, consider posting the project so we can check the mesh.
fefe01: The water makes use of bump and transmaps on separate flat planes that are moving in different directions giving the illusion of waves, nothing is actually moving up and down. The ART reflective property is sensitive to bump maps so the surface appears wavy, so yes, it's an illusion. In reality, waves always propagate outwards from a source, as is obvious when making ripples in a smooth pond. At sea, there are many, many wave sources heading in many different directions resulting in 'noise'. In this experiment there are only two planes but more could be added moving in more directions, which should provide a noisier, more realistic effect, but at the expense of render speed. Feel free to download the file and experiment with the settings.
fefe01:
thank you very much @ENSONIQ5 ! i will check it out!
itsstillthinking:
--- Quote from: ENSONIQ5 on March 13, 2018, 04:25:58 am ---itsstillthinking: No problem, the updated Anim8or file (with ART attributes) is attached. It uses the same textures as on the previous post. (Note: Project created using V1.00)
Regarding the lighting, most often this sort of thing is caused by the normals being flipped. My only suggestion would be to make sure your normals are front-facing and remove all lights other than one overhead 'Sun' light and see what happens. To check normals, in node-edit mode with 'Front' selected and 'Back' deselected, click on a face. From 'outside' the mesh the face should highlight yellow (front) and from the inside it should appear blue (back). If they are reversed you can use the 'Flip normals' and 'Fix normals' commands in Edit to sort them out.
Also, some of the meshes could be malformed with concurrent front and back faces in the same location. If you're not sure, consider posting the project so we can check the mesh.
fefe01: The water makes use of bump and transmaps on separate flat planes that are moving in different directions giving the illusion of waves, nothing is actually moving up and down. The ART reflective property is sensitive to bump maps so the surface appears wavy, so yes, it's an illusion. In reality, waves always propagate outwards from a source, as is obvious when making ripples in a smooth pond. At sea, there are many, many wave sources heading in many different directions resulting in 'noise'. In this experiment there are only two planes but more could be added moving in more directions, which should provide a noisier, more realistic effect, but at the expense of render speed. Feel free to download the file and experiment with the settings.
--- End quote ---
Hmmm regardless of what version i try it still seems to fail to show anything than light blue water
On the model il post it here once im done it as im still working on it
itsstillthinking:
After 4 more hours and a cramped hand the model is nearly done, mostly just need to finish the windows on the port side, fix the interiors and make modifications to make this the 1915 Lusitania and where good to go!
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version