Artwork > Finished Works and Works in Progress
Real-Time Lusitania Animation
ENSONIQ5:
Just rendering it with Scanline should give the same effect as the earlier post, so long as you have a single overhead 'Sun' light (distant) which will illuminate the tops of the waves due to the water material's high specular value. Basically the wave texture is loaded in the Bump channel and the reverse (negative) version is loaded in the transparency channel. This makes the 'troughs' more transparent than the 'peaks', so the under-lying 'deep water' object/material is more visible there.
I posted the .an8 file in the original post, were you not able to load it? It was created and saved in V1.00 though it should work in any version back to probably .97 as it doesn't use anything new.
Also, under View>Preferences, make sure all available checkboxes in the 'File output' section are checked (Textures, Shadows and Transparency in particular).
Re OpenGL vs Scanline, yes, there's a huge difference. Though I don't often use it, I believe OpenGL rendering is roughly equivalent to what you see on screen, whereas Scanline is far more accurate. For reflective, refractive and ambient occlusion properties the ART renderer should be used, noting that it does not respect shadow density settings as Scanline does (if engaged, shadows are 100%).
Steve:
Re: OpenGL Rendering. Yes, this is done using the GPU in a similar manner to how the screen is drawn. There are a few minor differences, i.e. GPU rendering doesn't support anti aliasing yet.
itsstillthinking:
Thanks everyone! Btw does anyone know if there is a limit to rendering in scanlines? iv tried all sorts of settings (as seen by the test below) but it always seems to crash after rendering 100 frames or so. Any ideas on ways to fix this? tried to keep the z near to 10 and the z far to 10000
itsstillthinking:
Ohhhhhh i think i figured it out, like a moron i set the z near to 10, so its trying to render close to the camera where i dont care about that so i should have set it to a larger number :-*
itsstillthinking:
Another test
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version