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Art keeps crashing...

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xalener:
I have a large scene, an room with pillars and bannars in it. The floor is marble, and I wanted to add a glossy atribute to it. As soon As I go to render it, anim8or crashes immediately. It shouldn't be too hard to recreate. All you need to do for it to work is to add atributes to a mesh with textures (the floor had a bump, specular, and a diffuse map.)
Could it be the specular map?

hihosilver:
the anim8or class specular glossy attribute should be able to use all maps.  To test your theory though, I'd try only applying one map at a time and try rendering, and see if it crashes or not.  Then you could figure out the issue.

beyond_3rd_dimension:
I have tried it in my laptop in every combinations... ''glossy + texture'' seems to work just fine for me..

DressedForSucess:
yeah, ive had similiar problems ... though my sets are massive, set to cast shadows (ray traced) and anim8or shuts down ... its annoying.


i think it comes down to the amount of memory who pc has ...

apparently, ive been recommended a 2g memory and a ... 3000mb? graphics card (oir some biger graphics card than i have currently, which is a 128mb )

so, its probably due to the fact your pc is slow ...

floyd86:
I believe glossy works in combination with the rough value of the material, which is standard 32. Having a glossy effect with rough at 32 will cost alot of memory. I suggust setting the rough to something like 200 or higher, i believe it goes up to 1000. That might solve the problem.

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