General Category > General Anim8or Forum
Using Terranim8or for water splash effects
AlecJames:
Hi Ian - no problem. The second time I used the script I had all kinds of issues because I had forgotten some of the steps so any excuse to practise helps me remember, in the short term at least :)
AlecJames:
I've made another version.
In V2 I’ve tried ENSONIQ5’s suggestions for making water in this thread http://www.anim8or.com/smf/index.php/topic,5703.0.html Not bad for 1st try? I’ve also reduced the zip file size significantly by reducing the image size of the animated textures. Its only 2.5MB now but it will not let me attach it. (This change has also had a big impact on the scene playback speed in anim8or - I didn't realise the image size affected this so significantly)
2nd attempt comes out like this (the break up at the end is a youtube thing, my original didn't do it):
[/youtube]
Project V2 https://1drv.ms/u/s!Ag0is5Le3T-0kghBMhl1XKajVsMC
Nellucnaiv:
Hi Alec,
Apologies for the belated response. I have been soaked with work which in itself is a blessing! So finally I'm back. I see the new attached file using Ensonique's method.
I appreciated your in depth explanation of the water splash. I tried and tried and managed to get a splash I made using the same YouTube snip you used but as soon as I try and put it into my scene it comes out as separate images in object and scene mode but on its own it renders and plays fine.
I see your texture is named splash texture. May I ask how you get all still frames or Sprites to become a single animated texture? Even when I try Raax's tutorial method of "add to project, close and reopen in Anim8or, they still come out as a list of separate stills, ie, Tan0001, Tan0002 etcetera. I just can't get it. Is it possible to make an animated texture in Terranim8or that can be applied to any object in Anim8or? I made a flattened disc with 12 divisions and three circles which I textured with a top view of a splash which I made. I made three morphs which raise it up and finally morph it to all points together in one frame step to make it invisible. I placed the texture in diffuse and transparency. It works and looks reasonable but I really would ideally still love to have a useable animated texture. Sorry about the lengthy reply and thanks for all your help! I will take a look at Ensonique's water method too.
Thanks a ton sir!
All the best,
Ian
AlecJames:
Hi Ian,
Not sure what you mean. I think you mean that you don't see the animated texture while viewing a single frame in scene mode (or object mode). I will try and explain that, if I've got the wrong end of the stick let me know :)
In scene mode, as you step through frame by frame you see your objects move to the required position for each frame. e.g. in my example, if you select top view, you can see the camera moving as you advance through the frames.
If you have an object with an animated texture, the texture changes frame by frame, in the same way as an object moves frame by frame. The water splash starts as a video, it is converted to many single frame images - Tan0001, Tan0002, etc. Raxx'x script swaps the texture (Tan0001 for Tan0002, Tan0003, etc.) on the material depending on the frame that you are viewing. So in scene mode with an animated texture, you will not see any animation while looking at a single frame, the animation is done by selecting each image in turn as you move through the frames. It does'nt become animated video again until you render your scene.
If you had a splash consisting of 12 frames from start to end, you could make a stop frame animation with 12 images. You could put each image on a its own object, and in scene mode key the visibility of each object (each object is a frame of stop frame animation) so that the objects are displayed for 1 frame, one after the other. When you render, it will appear to be an animated texture on one object. Raxx's script achieves exactly the same, but with a single object. The expression that calls the script calculates which image should be selected given the frame number. The files Tan0001, Tan0002, etc. are each frame of the stop frame animation.
Let me know if that makes sense. :)
Have you seen Raxx's video tutorial on this thread http://www.anim8or.com/smf/index.php/topic,5333.msg39604.html#msg39604?
[Still frames / sprites become an animated texture when you render (or play) the scene.
I could not find your reference "Raxx's method of "add to project"?
I don't know terranim8or, but my guess is that it creates many objects (particles) adds them to your anim8or project file and keys them in scene mode to splash / explode / smoke / fire ,etc.]
A
Nellucnaiv:
Hi Alec,
You have a lot of patience! Thank you!
Your new Splash Example 2 looks really good! Well done!
I have a lot to look over so I will be back when I can once I've read everything and checked everything out more thoroughly.
I tend to want to rush in and get things done but as animators know...patience...patience and more patience so it's a good learning curve for me!
I do understand about the single frame rendering, enabling and disabling to get flowing frames but I need to look more carefully at your examples.
Thanks again,
Ian
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