General Category > Ongoing Anim8or Development
Multi-Threaded Rendering
ENSONIQ5:
This is a game changer! Rendering speeds are fantastic, attached took about 2 minutes with AA at 100 on i7 quad core (8 threads), image size 1920x1080. No problems to report at this stage, testing animation at the moment.
ENSONIQ5:
I've done some more testing and run some render time comparisons between Anim8or V1.0, Anim8or build 1329 with multi-threading, and Carrara. It's tricky to run a fair comparison with Carrara since it is an entirely different package with a different set of parameters but I have attempted to match the AA, materials and lighting as close as possible on a quick still life with lots of lights (14), ART attributes and soft shadows. Materials and lights in Carrara have been set to match Anim8or as closely as possible, and the model is identical. Renders are attached and times are below:
Anim8or V1.0 AA100: 50m 11s
Anim8or V1.0 AA100 (fast AA): 11m 10s
Anim8or build 1329 AA100 multi-threading on: 5m 47s
Carrara: 9m 5s
There are some minor issues with the 1329 multi-thread render (some previously noted):
* Graininess in the lower-right of the glass ball
* Apparent lack of AA on objects visible behind the glass ball - some jaggy edges (may be the same issue as above)
* Slight step in shadow at near corner of wooden ramp, though it is actually more pronounced on both V1.0 renders
Aside from this, the handling of shadows in general and the quality of the lighting is significantly better in 1329 than V1.0 and, remarkably, rendered quicker than Carrara. This isn't a 'Carrara vs Anim8or' thread by any means as both have their advantages (Carrara for its massively powerful materials engine, Anim8or for it's workflow and simple UV editor), this comparison is only about rendering times.
Steve:
ENSONIQ5: Nice comparisons. I'm really pleased at how well the latest Anim8or compares to Carrara. Carrara's lighting and glass effects are noticeably better, but overall Anim8or's speed and soft shadows seem to match Carrara's.
ENSONIQ5:
Agreed, they compare very well indeed and the speed is really impressive. If anything I think the Anim8or 1329 render has the edge, there is a richer saturation and it's a more pleasing render overall.
Trevor:
Those Christmas lights just scream "Corona required" :P
hmm, actually, just having a think about it, how hard would it be to have 2d sprites attached to the Z-Near and locked to the on-screen position of "target" nodes?
Bit more of a "Game Engine" feature than a "3D Modeler" feature, but it would be great for renderings (scanline or ART)
Trev
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