General Category > Ongoing Anim8or Development
Multi-Threaded Rendering
Steve:
Trevor: Thanks for the results. As to why ChunkSize=16 doesn't work, Anim8or doesn't use values less than 32 because the overhead of the extra work required increases rapidly below that point. I suppose I should clamp the size to 32 for smaller values instead of using the default.
KamDrerty:
You cant just multiply like that. That chip would probably not be ideal for a desktop because most applications are not multi-threaded well enough to use all that power.
Where it would be good is on, say, a production server that is compiling things with gcc. gcc is very well multi-threaded and would take advantage of the power very well.
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