General Category > Ongoing Anim8or Development
New Bone Editing Tool
nemyax:
--- Quote from: Steve on August 06, 2018, 03:10:42 pm ---2. Should this new mode be added to the existing Edit Bone tool (hot key 'E') or be a separate tool?
--- End quote ---
I believe it should replace the Edit Bone tool eventually, because once multi-joint editing is supported, you'll have the exact same functionality in both tools, only performed in slightly different ways.
What's more, Edit Joint in local space could also subsume the bone length tool.
AlecJames:
I'm easy; if both functions are handled in the same tool then one is better.
slex:
Nice new feature,
it would be excellent if it could be added into "Sequence" and "Scene" mode, as it could be used for morphing
Steve:
The new bone editing tool changed the length of the bones connected to that joint. This is only possible in the Figure editor. It would have to reposition the child bones, rotate them, it some combination to preserve bone lengths.
Alpha2:
I'm currently using 1332, is there a way to change the size of the spheres or maybe just turn them off? Apparently either I make my models way too small or something in windows ten has inflated the spheres because they're ridiculously cumbersome to edit around, and it's too much to have to resize all of the assets and rigs in my projects to this size. I see I can still change the bone diameter itself but then I just have a small bone inside a big ball which offset the position of the child bones when I need them to be close to accurately rig my model.
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