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Creating Sphere Mesh as a Flashing Landing Light on a Model - Question

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Trevor:
All triangles have a "front" and "back" face. Most environments cull back faces to improve rendering time, you need to stop that from happening with the "volumetric Sprite" (and Im not sure how you are not clear about what I mean when you attach an image of exactly what Im talking about :S )

Also, there is no post, its an image which is already attached in my post above.

Trev

Bman:
Thanks Trevor.  I had to look up the term, but my understanding is a 1D,2D, or 3D "Sprite" is a concept/program code or object (however it is manifested in physical geometric shape) that displays a static bitmap image that is always visible from any direction facing the player's point of view or camera view(?).  That's not exactly correct but I digress.  Game doesn't support "sprites" in the traditional sense.  Anyway, I haven't had time to test yet, but I'll build a concentric-cylinder (lightsaber) blade shape as you mentioned. Thanks.

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