General Category > General Anim8or Forum
Where is the post about the 'Mirror Bones' Tutorial ??
Steve:
Anim8or always mirrors bones along the X-axis of the parent bone of each group of selected bones. It doesn't depend on what view you are using. In your case the parent bone's X-axis points directly out of the screen but the bone that you want mirror is perpendicular to it, (i.e. it is in the Y-Z plane of the parent bones coordinates.) So the mirrored bone has the same orientation as the original.
If you enable Show Axis (hot key X) and select the parent bone, the green circle is the Y-Z plane and teh X-axis points out of it. I've attached a picture that shows this:
neirao:
Hi Steve, thanks for answering
i create this image sample to show the problem...
+ .an8 spider sample file
Thanks!
Steve:
I don't think you can do this with the current Mirror Bones command. You'd need to use the Z-axis. But if there was an option for the X-, Y- or Z-axis it would work. I'll add one.
neirao:
Hi Steve,
i remember when you release the Mirror Bones you was implements the use of the (X-Y-Z) buttons enabled/off as options for mirror!
Thanks if this are implemented again! ☺
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