Artwork > Finished Works and Works in Progress
Castle -first building attempted WIP
Modeler_in_the_Myst:
Thanks all for your helpful words for my first piece of newbie 'goodness' you have been most helpful, thanks you.
Modeler_in_the_Myst:
Well,I took your advise and whacked in some terrain and a self made bucket and scoop. I admit I used terrainam8or for the terrain.
I plan to do something slightl goofy with this, but this is good to show.
I don't understand why the bump mapping doesn't go over the whole castle though, any ideas?
lynn22:
That is pretty !
Dosser:
I don't do any bumpmapping, so can't help you there, but I think you should turn the specular way down on the castle: it looks like shiny plastic. Think about sand: it hardly has any shine at all, so shouldn't reflect that much light.
But the bucket and spade look great :D and the sand around it.
ENSONIQ5:
Hey! That's excellent! I love the spade, and the low down, up close camera. Yeah, as others have said, turn the specular down on the sand material, and I would make it much finer. As far as applying the texture to every face of the castle, you need to understand the principles of UV mapping. How this is done depends on what version of Anim8or you are using (V0.95 has a few problems with UV mapping) but in any case I recommend a careful reading of the manual, specifically relating to UV mapping. In a nutshell, you can map textures to individual faces of an object and control their angle, size and position.
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