General Category > General Anim8or Forum
Attaching object or a target to a bone
ENSONIQ5:
The morph target should be visible in Scene mode as a channel, though if the motion is being driven by a sequence it might be necessary to convert the sequence to frames first (but I could be wrong, I wasn't paying attention when I did the test!). From memory this can be done by adding a keyframe to any channel in the sequence, a dialog will ask if you want to convert the sequence to frames. Then just change the morph channel's value from 0 (no morph) to 1 (morphed) to extend and retract the beam.
bayinghound:
--- Quote from: AlecJames on April 07, 2020, 09:36:08 am ---I just tried what ESONIQ5 suggested and it seemed to work OK
Is this what you are trying to achieve?
--- End quote ---
More or less. I'll play around with it. Thanks
bayinghound:
I was trying to do some recoil.
AlecJames:
the laser isn't recoiling with the gun. What is the parent of the laser? Or did you intend the gun to recoil and the laser to be stable?
Might look cool if the laser is facing other - a target, has the gun as its parent, so as the gun recoils the laser stays dead on target.
(I know the physics of a laser will not cause recoil, but it looks good :) )
bayinghound:
The gun is part of a figure. I made the laser a child of the figure. I couldn't make a bone a parent, which would have been awesome.
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