General Category > Ongoing Anim8or Development
Sound in Anim8or
dode1:
well done johnar!
Tof:
Very nice
Johnar! 8)
johnar:
Thanks guys, but it's actually 'well done steve' !!
I just sorta posted that as a 'look, it's working. We have sound in Anim8or. I added the sound file and animated it directly in scene mode, rendered it out and voala. No video editing software required. Just blinkin magical. !
For those of us who have been Anim8oring for some time now, sound in Anim8or has been something on the wishlist for the future. And, well, the future is here. A milestone for Anim8or, and it's awesome.
steve. Everything seems to be working fine so far, and no 'bugs' to report.
In your 1st post of this thread you mentioned plans for extra sound related functions, and i'm definately watching this space..........
As a point of interest, do you think maybe you'll be adding the ability to have more than one sound track? Even just 1 extra track would open up a huge amount of options for sound in Anim8or.
I had to use audio software to add the 'cymbals', before importing the track into Anim8or. With 2 soundtracks, i could've added the cymbals directly into a second track. (just an example). Other examples could be like, if you have a background track in track one, track 2 can be used for adding extras, like speech, gunfire or just 'countless other random but necessary noises.
Anyway steve, so far so good.
I see you've added a new directory for sound files. Nice one.
Everything you've done so far is just magic. A lot of thought, and obviously a lot of time into it.
Extremeley well done steve. Hats off.
(i'll need to make a hats off emotogif)
Steve:
Thanks, johnar! What I had in mind adding was annotation and phoneme tracks. The annotation track would just be notes that you could add to help synchronize movement with the sound. The phoneme track would be for a sequence of morph targets to help with speech. Actually it would be a "mouth-shape" track because you can do fairly decent lip-sync with 8 to 12 shapes.
I understand how a second sound track could be useful. The reason I'm reluctant to add one is that it opens up a whole can of worms with mixing, fading, etc. I could add a second track and simply add the sounds, nothing fancy. I don't really understand the math behind sound processing, which is why I don't support sounds with different sampling rates.
captaindrewi:
Step by wonderful step. The phoneme track sounds like a brilliant idea. 8)
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