General Category > Ongoing Anim8or Development
Sound in Anim8or
johnar:
Hi steve.
I do understand that you need to be carefull not to go opening any cans of worms. Heck, entire 'hefty' programs are written solely for dealing with sounds, and would just hate to see you getting lost down THAT rabbit hole.
Annotation and phoneme tracks sound like a good way to go, so i dare not risk steering you away from that path, which sounds like quite a job ahead already.
--- Quote --- you can do fairly decent lip-sync with 8 to 12 shapes
--- End quote ---
.
Absolutely agree. (or even less, in Anim8or)
One thing i've found with lip-sync in Anim8or is that using the graph editor to vary the strength of the mouth shape can add a huge amount of options and realism. ie: open mouth can be wide open or slightly open, or a wide smile can also be a little smile.
Same phenome shapes, but different results depending on strength of morph.
Another example with an open mouth phenome. If dragged into the negative value, (graph editor), it can also be used as a closed mouth shape.
Will phenomes still be editable when the phenome shape is added to the timeline?
I'm guessing/hoping 'yes'?, because i'm assuming once the mouth shape is added to the timeline it will be entered as a key, and therefore 'editable?
(geeez, hope i'm not treading on 'can of worms' territory here, just after i said thats the last thing i'd want you to do. lol) ;)
Steve:
Phoneme morphs are just normal morph targets and are editable. The idea of the phoneme track is so you can put all the speech for a character in one, easy to edit row that's next to the sound images, instead of requiring many rows off somewhere in the general track window.
(FWIW "phenome" is a term used in biology to describe variations in a species, "phoneme" is a unit of sound in speech )
johnar:
Thanks for your reply steve. cheers.
--- Quote --- "phenome" is a term used in biology to describe variations in a species
--- End quote ---
Lol. Here i am, describing computerized mouth shapes as something biological.
(Hey, maybe i'm just ahead of my time. After all, i'm sure there are biological computers in some sci-fi movies i've seen)
But honestly, it makes sense now.
'Phon' as used in 'phonograph' and 'phonics' Both sound related, so it's now quite plain to see that 'phoneme' also relates to sound.
thanks for clearing that up.
Must be time for a cuppa tea.
Gyperboloid:
Phono - from greek "φωνή " [ f o 'n i ] = voice. Phenome ( aka phenotype - φαινότυπος ) - from greek φαίνεσθαι [ 'f e n e s th e ] = looks like. :)
Bonus :) : Tele - from greek "τήλε" [ 't i l e ] = from a distance.
johnar:
--- Quote ---I understand how a second sound track could be useful. The reason I'm reluctant to add one is thads, nothing fancy.t it opens up a whole can of worms with mixing, fading, etc. I could add a second track and simply add the sound
--- End quote ---
Hi steve.
Can't stop thinking about this.
If you did add a 'basic' 2nd track, even rendered out in mono, the extra creativity at the user end would, imho, more than double the scope of any Anim8or film project which uses only one sound track.
that was a mouthfull
back me up, someone.
If you do decide to add this steve, the 2nd track could be hidden, by default, and accessed through options -> ?
Couple of thoughts while i'm at it, which may be bordering on getting that can-opener a bit close to the can, but not actually opening it
-When using 2 soundtracks, its sometimes handy to be able to 'mute' 1 or both tracks, usually done with a button on the track 'header(?)'.
and.....i see that sound plays when selecting just a section of the timeframes, thats really cool, and so handy when trying to sync to a waveform thats lacking some obvious peaks.
Another very handy piece of kit, related, is if the sound plays frame by frame. (using fwd and bck arrow keys) Very good when trying to locate exactly when that 'phoneme' shape lands, or, 'sounds'.
Some food for thought anyway,steve.
I do think a 2nd 'basic' soundtrack would be a really good idea.
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