Artwork > Finished Works and Works in Progress

Glass

(1/2) > >>

Tof:
Hello everyone,
Today I wanted to challenge the transparent class material.
So I modeled a wine glass that will be used for my experiments. My model is rather simple and has few faces but has been converted to a subdivision. I then rendered with the ART Ray Tracer (scene mode, standard lighting, AA = 100, no shadows yet).
Unfortunately the glass is still empty, but I rather see it as an opportunity to test a dielectric class material  ;).
The cracked effect in the area surrounded in yellow leaves me a little perplexed ... Is it due to too low AA, the environment, the use of a subdivision or something else?

Tof:
First attempt to make wine (very low quality, AA = 4 to go faster). Wine without my glass looks like wine, wine in my glass looks like water... The greats of this world have turned water into wine rather than the opposite I think!  :'(
Has anyone an idea to fix this? ???

Steve:
I changed your material for the glass from class=transparent to class=dialectric:

Tof:
Thank you very much Steve, for this fix and for your wonderfull Anim8or!

Tof:
It's time for a glass of rosé. After many tests I arrive roughly at the expected result.
But I realize that I am missing a table on which to put my glass, I will make one one of these days.

Navigation

[0] Message Index

[#] Next page

Go to full version