Artwork > Finished Works and Works in Progress

bipedal sequence

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rhodi:
this is my first true anim8or wip.  spent between 4-6 hours figuring things out (including the walk cycle).  just today read the how-to on getting joint Y and Z to rotate from within sequence editor

for any who don't know, you do this:  if X joint limit has been set, lock X via checkbox, and set limits for the other dimension(s) you want to work with.  then make sure rotate bone is your current modus operandi

thecolclough:
that's a really good rig and sequence - i like the organicness of the movement.    ;)  are you going to make a whole humanoid figure from this and include arm movement and stuff in the sequence?  if you are, then i'd love to see it!

- colclough

3D Joe Wiltshire:
woah! it's so realistic, you've made good use of all those keyframes, can't wait to see more work on this

rhodi:
wow thanks guys!  i found femur movement asymmetry (click frames 10 and 30)

i would like to post a perfected version with just the hips.  it should well enough be useful for quadrupeds =D

Tanzim:
Wow, very impressive!
If your aiming for perfection, I'd suggest that you pay attention to the fact the "ball and limb's" go below the 5th grid line (default zoom), a bit of tweaking should fix that :)

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