General Category > Ongoing Anim8or Development
Lip Sync Tool
Steve:
With Build 1383 Anim8or has a new lip sync track to help add voice. More instructions to come in a few minutes.
Note: I updated the link to 1383 which fixes #101-036 - Anim8or crashes when reading a project that references non existent sounds.
How to use the Lip Sync track to a scene:
1. Start with an Object or Figure that has several Morph Targets that represent different speech phonemes (sounds like "AYE", "OOO", "MMM"). Give them a one letter name or the lip sync track will tend to get jumbled-up.
2. In the Scene editor, add one or more sounds. This creates a sound track.
3. Add the Object or Figure to the scene.
4. Use the Edit->EditPhonemeTrack menu command to add a lip-sync track to the EObject or EFigure. This will appear next to the sound wave in the sound window.
5. Double click on a frame in the lip-sync track to add a phoneme morph.
Existing morphs that conflict with the ones you add in the lip-sync track will be deleted, but you can still use them in other frames. All morphs that are not added to the track are not affected.
This example uses only 4 lip shapes, roughly for sounds A, O, M and N.
You can improve the quality with more shapes. For example, the very talented animator and teacher Preston Blair created a great scheme using 10 different shapes. Here is one description: http://www.garycmartin.com/mouth_shapes.html
I've attached a the project for this video. You can get the .WAV sound file here. When you load the project, switch to the scene editor, double click on the small blank square in sound track at frame 5 and load the sound file.
captaindrewi:
1382 crashes when i try and load the example lip sync.an8 :o
Steve:
It looks like it crashes when trying to load the sound file. The directory that is in the project file doesn't exist. I'll see if I can get a fix out quickly.
johnar:
i made a test file with a ball and simple morphs in build 1382, and its looking good, and working as described
Will use it more and get back with more feedback, but, so far so good.
Nice one steve
Steve:
Update: Build 1383 should fix the crash reported by captaindrewi above. When you load the project, switch to the scene editor, double click on the small blank square in sound track at frame 5 and load the sound file.
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