General Category > Ongoing Anim8or Development
Lip Sync Tool
johnar:
--- Quote ---(There is a little bug that when you delete a figure's phoneme the two blue zero keys aren't deleted.)
--- End quote ---
well, i'm not seeing that any more.
In fact, everything seems to be working just fine. Even cutting, copying and pasting doesn't seem to cause any problems. I'll let you know if something comes up, but so far everything seems 'just dandy'
I wanted to test the lipsync tool against my statement that "Using only the phoneme and graph editor", to create keys, "could produce credible lipsync."
So here's a short clip using the phoneme track editor, scrubbing, and graph editor only. No pen and paper, , and no timetrack editing/tweaking or polishing.
The speech is fast, which can be difficult to time properly at the best of times, so it's a good test for the lipsync setup in anim8or.
Remember this is just the placing of keys, and value adjustment with graph editor, and no tweaking/polishing at all.
(its short and fast, so repeats 3 times)
thecolclough sorry, top teeth should not be moving. Am going to make a new character that will 'stick to the rules'
This short clip is mostly a mixture of 'mouth open' and 'mouth closed' phonemes. I think this test shows that lipsyncing fast speech can be accomplished by using no less than the default spacing of 2, for lead and tail keys. and without overlaping any of the same phoneme keys.
This is really good news.
Fast speech is normally the hardest lipsync to get right. (it throws auto-lipsync software/apps into a 'flapping, popping' spin, and the time required to tidy it up, if possible, would have been better spent, imho, manually laying down the initial phoneme keys in the right place at the beginning.)
The 'Lipsync tool(s)', in Anim8or, are seriously awesome.
Not sure what other plans you have steve, but I would already give Anim8or a 10 out of 10 for simplicity and capability in creating credible lipsync.
Magic stuff.
Bye bye Magpie.
ianross:
Firstly thank you Steve for the new sound build, it works great and it very easy to add morph targets while scrubbing the sound bar along. Also I like the way the morph targets names expand out when you click on them.
I agree with Johnar this is the easiest way to add sound to a talking head.
Also thank you Johnar for the postimage.org advise.
This is wonderful, thank you Steve.
ianross:
Alter Ego is a free vocal synthesizer.
It is specially tailored for musical needs – simply type in your lyrics, and then play on your MIDI keyboard. It’s a true synthesizer, the sound can be extensively modified for easy and expressive performances.
davdud101:
--- Quote from: ianross on July 14, 2020, 08:59:51 am ---Alter Ego is a free vocal synthesizer.
It is specially tailored for musical needs – simply type in your lyrics, and then play on your MIDI keyboard. It’s a true synthesizer, the sound can be extensively modified for easy and expressive performances.
But I might redownload and try again.
--- End quote ---
I will have to admit - I gave it a try a while back (big into music production for almost a decade) - I couldn't figure it out at ALL... admittedly I didn't try any tutorials or anything. But it doesn't seem very tailored to the casual user who just wants to dip their toe in speech/vocal synthesis
Steve:
johnar Wow! Your 2 mouth-shape speech is really amazing. It will really help for larger groups of minor characters, etc. You won't need to make manyh shapes for each character, etc. I suspect that it would start to break down for slow speech, but it's so much easier that I'd always start with fewer rather than more morphs, then see if it needed improving.
Nice demo.
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