Artwork > Finished Works and Works in Progress

Back to the dummy

<< < (2/6) > >>

Claude:
How about reducing the size of the bones in the bone editor ?

Kevin Gales:

--- Quote from: Claude on September 19, 2020, 10:40:43 am ---How about reducing the size of the bones in the bone editor ?

--- End quote ---
I do reduce them and hide those that are not important...I am just suggesting a cleaner solution
Take for example rigging a hand you will need 10+ bones and you have to manually change the diameter of each bone one by one..do not forget anim8or auto influences only the closest vertex this means...If you prefer influences you will then have to manually adjust the envelopes for each bone...if you use weight paints you'll have to paint each weights relative to each bone properly...That will take you forever...

Claude:
Hi.Sorry,I fail to see the difference between the
Blender sticks and this in Anim8or.
You can choose the bone size default value.
Menu: Options/New joint limits.

Bye.

Kevin Gales:
Well...I decided to attach images to show you what I am talking about...you see those influences on the right side of anim8or.jpg I had to do them manually I had to hide some bones so I can see the influences of each bone at the same time to make sure they don't overlap too much...Blender does not show you envelopes but if it did it would still not get dirty.I think the trick is the bone"xray" method they used...

Anyway I agree with you about the idea of default size for all bones or sizing of multiple bones that could come in handy as long as the influences also cover as much vertex so that weight painting can be less lengthy.

Claude:
I corrected my post because both are already possible using Menu: Options/New joint limits.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version