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Any way to render images larger than 4096x4096?

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ENSONIQ5:
A tricky workaround might be to use four cameras co-located and 'splayed' horizontally and vertically, then stitch the images together externally ;)

Steve:
I just uploaded build 1394 which increases the limits on rendering to 8K by 8K. Images larger that that can cause Anim8or to run out of memory.

Note: OpenGL rendering may be limited to smaller images, depending on the capabilities of the graphics on your computer.

mystman12:
Bumping this to say that the 8k build of Anim8or you provided worded perfectly, thanks again!

Edit: Actually, I just realized shadows don't seem to be working with the scanline renderer... Could there be a setting or something I'm missing? I have the lights set to cast shadows and the objects set to cast and receive shadows.

Edit edit: I switched the light to cast with raytracing and that seems to have fixed it!

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