Artwork > Finished Works and Works in Progress
My 2020 Anim8or projects roundup
davdud101:
Hey guys! Throughout 2020 (mostly owing to the pandemic) I've had loads of time to get into woodworking, and from the very start (actually before last Christmas) I was using Anim8or as a sort of CAD program to get measurements and test out design and color schemes and such.
I've noticed as my woodworking skills progress, by ability to translate more complicated things into something I can make in Anim8or also increases, so I can create far more complex ideas on-the-fly in 3d before testing my skills with real physical tools. So fun!
I figured I'd share some of my projects, both in render and in real-life form so you guys can see!
(A few of them were adjusted to match the final build, and I have lost a few textures along the way but most of everything is rendered as it was modelled originally so you can see how closely the model translates to real-life - usually pretty darned accurate)
Steve:
These are really cool! I especially like the shoe rack.
johnar:
Great idea davdud, and thanks for posting. Havn't really used the CAD options in anim8or, thanks for posting what you've been doing, it's cool stuff.
Was wondering about pic4. Are they wooden stamps?
I notice the stamp(?) shape 'details' in the .an8 renders are better than the real life 'cutouts'. Still a good job on the real life shapes though, but notice differences. (like no eyesockets in skull)
Ever thought of 3d printing the shapes? Can stay with anim8or for the .stl (?) files, and could get a finer detail in finished 'stamp'.
Cool stuff.
davdud101:
--- Quote from: Steve on December 07, 2020, 05:16:11 am ---These are really cool! I especially like the shoe rack.
--- End quote ---
Thanks Steve! Anim8or is perfect for this kind of stuff :)
@johnar They are "stamp-sized" for sure - it's sort of "emblem" wall art from a card game my brother plays. When I made them (around last november) I only had a small selection of tools, but I think now I'd take a much different approach... probably CNC, laser cutting or 3d printing like you mentioned.
Admittedly I did sort of cheat in the Anim8or file by just using transmaps just to get the scale without having to arduosly sculpt everything :-X ;D
One thing that's funny about this is that when modeling something based off of an object you have references for and stuff already, you're just trying to get as close to the real thing as possible. But with this, it's more like... I'm trying to get as close as possible to something that DOESN'T actually exist yet? Maybe that's too obtuse or maybe even kinda obvious, haha
Gyperboloid:
--- Quote from: davdud101 on December 07, 2020, 06:33:23 pm ---One thing that's funny about this is that when modeling something based off of an object you have references for and stuff already, you're just trying to get as close to the real thing as possible. But with this, it's more like... I'm trying to get as close as possible to something that DOESN'T actually exist yet? Maybe that's too obtuse or maybe even kinda obvious, haha
--- End quote ---
That’s how things are made nowadays. Like ... everything in 3D , before the prototypes see the light of day . :)
Nice stuff Dave. Realised too, that people actually use 3D for “real-life” crafts, a lot and actually for a long time . Pretty cool!
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