General Category > General Anim8or Forum
Bump Maps Don't Seem To Work
AlecJames:
Sorry. I had written an essay about it and was proof reading it when Davdud101 got in with the solution. My summarised one liner went to the other extreme. :)
Old Codger:
Thanks all.
Steve:
AlecJames What graphics chip do you have? Bumpmaps should work for both GLSL and ARB shaders:
AlecJames:
Its Intel Graphics HD4600 but
its a Dell precision laptop (5 years old) so it has both the 4600 and an amd firepro m5100. I recall when using OBS there is some power saving setting in windows 10 that forces OBS to use the other graphics card, I will look....
I just asked Google: Settings -> Display -> Graphics settings; set Anim8or to use the fire pro: It's the same; GLSL no bump map in the workspace, ARB works OK.
I never really understood the detail about this, I just learnt that if it renders but doesn't show in the workspace, change the setting :)
exile:
--- Quote from: AlecJames on December 14, 2020, 09:47:34 am ---Its Intel Graphics HD4600 but
its a Dell precision laptop (5 years old) so it has both the 4600 and an amd firepro m5100. I recall when using OBS there is some power saving setting in windows 10 that forces OBS to use the other graphics card, I will look....
I just asked Google: Settings -> Display -> Graphics settings; set Anim8or to use the fire pro: It's the same; GLSL no bump map in the workspace, ARB works OK.
I never really understood the detail about this, I just learnt that if it renders but doesn't show in the workspace, change the setting :)
--- End quote ---
I'm glad I found this. I couldn't get bump map to work on my old Elitebook 2760p laptop (also Intel graphic chip). For me it was the opposite - for some reason ARB was installed, no bump map. After switching to GLSL, the bump map appeared. The search function in the forum is a big help. Edit: It disappeared again, and was reactivated with ARB. And the render was better. I'll never understand this, but am happy that it somehow works.
Navigation
[0] Message Index
[*] Previous page
Go to full version