General Category > Ongoing Anim8or Development
Animated Parameteric Plug-in Scripts
Steve:
I have a prelimimary version of Anim8or Build 1394+ that supports animated parameteric plug-in meshes. You can reference the frame and time variables to animate them. Here's how it works:
1. Add the new directive #animated after the #plugin("obect", ...) directive.
2. The value of the built in variable "time" will be the scene's time in seconds, and the variable "frame" will be set to the frame number.
There are still a few loose ends in this build, such as the meshes don't revert to frame 0 in the Object editor. I hope to have an oficial buld out soon.
ianross I've modified one of your wave scripts to animate the waves. I added the statement:
$time = $time + time*10.0;
and here's what it looks like in a scene:
NickE:
Wow, Steve!
That is a great Christmas present! I have been asking for this for years!
Thank you, thank you, thank you!
NickE
2020 Hindsight:
That looks great Steve! I shall have to have a play with it.
John
ianross:
Hi Steve, I did not have the pleasure of creating the new wave script, all credit goes to my good friend Hindsight. So a big thank you to Hindsight, he is new to anim8or and this is a remarkable achievement for a newbie.
Also thank you Steve for the help to make the wave script animated.
Wishing all anim8ors a Happy and Safe New year.
Steve:
Grest script, 2020 Hindsight. I still have a couple of issues to work out but I should have a more solid build out soon.
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