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Decal questiion
jbskaggs:
I am trying to apply decal to sphere.
The problem is how it renders the transparency of the decal texture:
As you can see the transparency comes out strange. Ideas?
And thank yall I know Im posting a lot of questions bit I am almost fully back up to speed.
jbskaggs:
it appears the shading and lighting on the decal is a mirror image of the actual object. So when I apply it stands out, rotating the decal does not change the shading or lighting.
Im stumped.
Trevor:
An8 cannot do decals.
it does have a very good z-buffer and so making a separate decal object say 1 unit off the surface will work in "most" cases.
It would be good to allow co-planner faces to be defined as "decal" though (forcing on-top draw order)
Trev
jbskaggs:
Thanks I will try that.
jbskaggs:
--- Quote from: Trevor on January 12, 2021, 05:10:33 pm ---An8 cannot do decals.
it does have a very good z-buffer and so making a separate decal object say 1 unit off the surface will work in "most" cases.
It would be good to allow co-planner faces to be defined as "decal" though (forcing on-top draw order)
Trev
--- End quote ---
Hi trev what shape decal object do you mean- like another sphere? Just slight larger? or something else. Im not getting it to work. Do you have an example perhaps?
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