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Decal questiion

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jbskaggs:
I am trying to apply decal to sphere.

The problem is how it renders the transparency of the decal  texture:

As you can see the transparency comes out strange.  Ideas?

And thank yall I know Im posting a lot of questions bit I am almost fully back up to speed.

jbskaggs:
it appears the shading and lighting on the decal is a mirror image of the actual object. So when I apply it stands out, rotating the decal does not change the shading or lighting.

Im stumped.

Trevor:
An8 cannot do decals.
it does have a very good z-buffer and so making a separate decal object say 1 unit off the surface will work in "most" cases.

It would be good to allow co-planner faces to be defined as "decal" though (forcing on-top draw order)

Trev

jbskaggs:
Thanks I will try that.

jbskaggs:

--- Quote from: Trevor on January 12, 2021, 05:10:33 pm ---An8 cannot do decals.
it does have a very good z-buffer and so making a separate decal object say 1 unit off the surface will work in "most" cases.

It would be good to allow co-planner faces to be defined as "decal" though (forcing on-top draw order)

Trev

--- End quote ---

Hi trev what shape decal object do you mean-  like another sphere? Just slight larger?  or something else.  Im not getting it to work.  Do you have an example perhaps?

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