General Category > Ongoing Anim8or Development

Bone as a Parent to another Element

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Steve:
Scary gatling gun!

bayinghound:
I'm making full use of the parent bone. The Gatlin is a figure that I attached to a bone sticking out of one of the hands.

johnar:
froyd has been practicing picking different things up and putting them down.
 The different coloured balls are attached to the bones with the corresponding colours as in the image below:


Not sure yet on multple different objects onto 1 bone.
 We did have a little trouble on our first attempt, when a ball connected to a bone diappeared, even when made visible.That may have been something i was doing wrong that time, but the next time i added 1 ball per bone and had no trouble.
 steve. Should we be able to add more than 1 object per bone?
 If so, i'll try again and let you know how it goes.
 As it is, if the hand is rigged as in the pic, then those 4 bones inside the hand are perfect for the hand to hold 4 different objects anyway.


In regards to object movement when setting object to bone, as i described in an earlier post, i've discovered that i was doing it in the wrong order.Now i see how easy it is to add an object to a bone.
 The correct steps are:
 1) add object to scene.
 2) double click object and set to parent
 and THEN 3) move object into position.
 Done. Simple.
 I was doing sep 1) then step 3) and then step 2), which would make me repeat step 3) again.


Steve:
johnar You should be able to do it in either order, or at least I thought so. Looks like another little bug. I'll fix it!

ianross:
 WOW Johnar! great work, thank you Steve just tested parenting a spot light to a basic moving model, YES!!, it works.
I wonder what you are planning on doing next?? ??? can't wait.
Also questions to Johnar.
1. What website did you upload your GIF animation to?
2. Please can you post the BB code for GIF animation to work on the anim8or website ?
3. Also what size would you suggest a GIF animation should be regarding width and height for the anim8or website?
 

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