General Category > General Anim8or Forum
UV Map quirks with house
exile:
Tried to "graduate" from mapping a simple cube in UV Mapper Classic to a house. The sides and the roof are OK, but the front and back doors and windows are covered with solid color. Substituting transparent instead of yellow only made the doors and windows white. I doubt if the software is the problem - wanted to try out LithUnwrap, but couldn't find a download site that looked safe. Does anyone have a clue what's going on?
Steve:
Can you post your .an8 project? I'll take a look at it.
exile:
Thanks, Steve. You really respond quickly.
Steve:
The UV coordinates for two sides weren't correct. I made a try at fixing them.
exile:
--- Quote from: Steve on March 24, 2021, 03:51:39 pm ---The UV coordinates for two sides weren't correct. I made a try at fixing them.
--- End quote ---
You certainly succeeded, it worked on my system as well. Looks pretty good even with the sloppy paint job.
In case you can't correct all my files - could you see what I did wrong? How hard is it to correct UV coordinates?
Thanks so much for your help.
Edit: Here's another attempt of a very simple house, the indented door and window are done with a bump map, the walls are one face each. More of a toy house than planned, but it's only my 2nd house. Next time I'll double the resolution for the texture, the default 1024 pixels by UV Mapper is horrible to work with in a painting program.
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