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Improve texture mapping on subdivides?
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davdud101:
Hey guys, so an issues I've had with Anim8or's UV mapping is that subdivides often don't really want to texture cleanly. I'm working on a simple coffee table design that I want to build, but you can see in the image:
- the actual shape
- how it's UV mapping
- how the actual texture might/should look
- the way my geometry on that face is set up
It doesn't matter that much since it's just for looks/ to get an idea of how the final build would look proportion-wise, but is this one of those things we 3d artists just kinda have to reckon with? Or am I missing a key piece of information or something? ???
mrbeaver.07:
My solution: Convert to mesh your subdivided cylinder and put texture on it. Move your texture with UV button. That can make your texture better on cylinder. If you need to put texture on subdivided cylinder, but not converted to mesh after that, sorry, can't help :-[
mrbeaver.07:
Also, better move texture in UV mapping in Point mode, that can make texture less stretched
davdud101:
--- Quote from: mrbeaver.07 on July 16, 2021, 09:52:09 pm ---My solution: Convert to mesh your subdivided cylinder and put texture on it. Move your texture with UV button. That can make your texture better on cylinder. If you need to put texture on subdivided cylinder, but not converted to mesh after that, sorry, can't help :-[
--- End quote ---
beav, you genius
I have never done this because I'm always afraid of having high-poly meshes, but that works a treat! I didn't realize that would actually fix the entire issue. I'm gonna save a copy of the low-poly version on another layer. Thanks for that tip!!
mrbeaver.07:
Your welcome ;)
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