General Category > General Anim8or Forum
Yet Another "Possibly" Stupid Question
ENSONIQ5:
Regarding UV mappers I use LithUnwrap which has a free downloadable version, but there are others. Google is your friend in that respect. Having said that, Anim8or's built-in UV control tool is actually really useful, for example the glowing panels and switches on the console in the second image above were all added to the object and aligned with it before the object was exported for rendering (mainly for consistency I render most things outside Anim8or which is a shame really, since Anim8or renders always seem to look richer somehow).
Re your comment "Since we cannot actually reflect the background, how does specifying a texture in the "Env. Map" help me?", I should point out that ART materials are absolutely capable of reflecting the background using the ART renderer. ART materials are complex but seriously powerful, the manual is very detailed on these and is definitely compulsory reading before tackling them!
Regarding what happens when placing different textures in different channels, I would recommend creating a single scene with a single object and light source and experiment away, rendering the same scene with materials in each channel and swapping them about for each render. It really is the best way to get to grips with how the different material channels work.
Steve:
Here's a project that shows how to use textures in many ways.
Old Codger:
Thank you, Steve. Gonna have to spend some time studying that project file and cogitating on all you've condensed into those few simple objects.
Thanks to all who took the time to read and answer my questions. Seems I'm asking college level questions in the 2nd grade. Typical of me. At least I'm not afraid to admit my ignorance LOL. ;)
OT: Seems like I keep finding new uses for the topo knife. Which is interesting considering I used to couldn't see a use for it at all. Now I KNOW I did the right thing by deciding to concentrate on Anim8or (in which I at least some time in the past had developed at least a minimal facility) as opposed to starting from scratch in, for example, Daz's Hexagon. This way I can at least produce SOMEthing even while learning. I used to think I was operating at a journeyman level but now believe I am operating - at best - on a mid-apprentice level. The more I learn the more I come to appreciate you folks in the Anim8or community and in the greater 3D modeling/CGI world at large. Have to admit my biggest failure at the moment is failure of imagination. If I cannot get a clear picture of what I want to build I have no hope of building it. Hat's off to you folks and especially to Stephen. You are a pure dee wonder, young man, and don't let anybody tell you different.
mrbeaver.07:
--- Quote from: Steve on August 13, 2021, 04:51:01 pm ---Here's a project that shows how to use textures in many ways.
--- End quote ---
Finally, I understood what is the difference between types of textures.
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