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lights with too many parents?

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thecolclough:
question for Steve...

i've got a scene with several lights in it, and some of them don't seem to have any effect in the workspace.  in particular, i've got two with identical settings, and one has a visible effect in workspace (the greenish light which can be seen in attached image 1) but the other doesn't (image 2).  so i was wondering, is there a theoretical limit on how many lights we can have in a scene?  or is there a limit on far you can nest parent-child relationships between elements before it starts to affect light behaviour?  or maybe something else which i haven't thought of ???

i'm running build 1402 on Windows 10 Pro version 2004

Steve:
The workspace only supports 8 lights. It's a historical limitation from the origional OpenGL. I'll look into reaxing that limit.

thecolclough:
ah, ok.  pretty sure there are 10 in the scene now, so that explains that.

they'll all show up in the render though, right?

Steve:
They should show up in the render, unless it's using OpenGL

thecolclough:
i'm working on test renders now and the lights do all seem to be showing up correctly.

thanks Steve :D

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