General Category > Anim8or v0.98 Discussion Forum
Height based textures
ENSONIQ5:
You are absolutely correct, colclough, I had not thought of that. A gentle slope would indeed stretch the terrain texture severely. I suppose the way to go would be to do a top-down texture based on the height map used to build the terrain. Otherwise, manually selecting the faces worst affected by a side-on UV map being stretched, and manually correcting the UV coord's for those faces might work.
funkdude:
Thanks for the tips, but yeah, its a gentle terrain with some rocky hills, (can i import the textured besh from terranim8or if i used heightbased texturing in that? ) what would work best for me is being able to use the heightmap used to make the terrain as a base for the location of the textures, and then finetune it by tweaking the contrast in the image, i use genetica 2.5 pro for my textures and heightmaps, so the quality is quite high (both heightmap and textures) but it will get way better when the same heightmap can be used for placing textures
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