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export problems with GODOT

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jbskaggs:
Problem:  Model scale

I have this same problem with Tinkercad,  and Anim8or but not sketchup.   1 unit =250 units in Godot approximately.  in Sketchup a 12" model imports as a 12" model. But in Tinkercad a 1/8" model imports at over 100 meters.  Anim8or exports at 1 unit = 200 to 250units=  basically maximum size.


How can I setup Anim8or's scale to reduce export file size easily? 

I am hopeful Anim80r wil be able to export to gltf soon, but even then I will need to understand  scale better.

 


Steve:
How are you exporting Anim8or models? I don't understand the comment 1 unit = 200 units.

jbskaggs:
Lets say I have a 3d model that is 1,1,1 or approx 1 meter cube.   In Godot it imports at 250, 250, 250 or 250 meters cubed and is larger than my entire level.

So how do I adjust the scale of the units?

Ill try and make a cube import it and get some screen shots

jbskaggs:
here is a screenshot in Godot.  The Rabbit is from Anim8or OBJ export converted to GLTF (glb)

It is standing over a 1 unit tall cube.  I hope this helps clarify.

Steve:
What I want to know is what steps do you take to export a model from Anim8or and import it into Godot? Do you use the .obj exporter in Anim8or? .3ds?

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