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Sky Boxes
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bayinghound:
I have no luck with skyboxes. I always end up with a seam. I'm dropping the images in correct order, but it never lines up properly. I've used the same skyboxes in a few game engines and didn't have an issue. What am I doing wrong?
Steve:
If you use a cubemap texture for the background you should be able to eliminate the seams.
First load a cube map texture. Then in the Scene editor, in the Scene->Properties dialog, click the Environment button and choose a Cubemap Texture for the background image.
I've attached an example project. Look at "scene01". I didn't include all the files for the other scenes.
bayinghound:
Thank you. I'll check it out.
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