General Category > General Anim8or Forum

Boolean modifier like in blender

(1/2) > >>

NoobJens007:
Hey,

Im getting back into designing 3D prints with anim8or. Ive used
blender for a while, but love Anim8or more so thats why.

In blender theres a Boolean modifier that allows you to carve holes in a mesh using another mesh,
or merge two objects into one mesh. Is this feature also in anim8or?
I found it very useful. Thanks.

Added is a photo of one of my 3D prints designed in blender, painted with acrylics.

NoobJens007:
If its not possible in Anim8or ill just import and do it in blender when I need it

Steve:
Very nice 3D print! What printer dod you use?

As for boolean operations, Anim8or doesn't support them. I made a pass at adding it a while back but it got too complex and buggy. Maybe I'll give it another try!

NoobJens007:
Thank you for the reply Steve. I have no knowledge about programming, but I
can imagine that being complex. The print I ordered from Shapeways.com,
but next time I will try to find a cheaper service, and looking for a resin print.

2020 Hindsight:
There is a script for boolean operations.

I have used it to create a roller by subtracting one cylinder from another. My first attempts at using the script didn't work because I had both cylinders the same length, and the script gave odd results in the situation where the ends of both cylinders were on the same plane. When I made the cylinder being subtracted longer than the cylinder being punched, it worked as expected.

Here are the scripts:  https://www.anim8or.com/smf/index.php/topic,2507.0.html

I commented on it in this thread: https://www.anim8or.com/smf/index.php/topic,6146.msg45354.html#msg45354

Here is a picture of what happened before making the cylinders different lengths.

Navigation

[0] Message Index

[#] Next page

Go to full version