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Author Topic: Texture registration problem  (Read 14092 times)

Old Codger

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Texture registration problem
« on: August 03, 2025, 10:57:22 am »

I'm trying to use textures to apply logos and text to the side of a model. I made sure that the background of the texture is the same RGB color as the material. Unfortunately the texture is clearly delineated on the model. Suggestions for what I'm doing wrong?
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jwalt

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Re: Texture registration problem
« Reply #1 on: August 22, 2025, 07:04:56 am »

I'm trying to use textures to apply logos and text to the side of a model. I made sure that the background of the texture is the same RGB color as the material. Unfortunately the texture is clearly delineated on the model. Suggestions for what I'm doing wrong?

No expert here, but I've also noticed this from time to time. I've been playing with decal and alpha channel stuff recently. You might want to see if this might solve the problem? Again, hope someone with more knowledge will respond. Forum, at the moment, seems eerily quiet. Not sure why, or where everybody went. Did Steve take all the OGs to Italy for the summer?
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