Artwork > Finished Works and Works in Progress

Alex the alien.

(1/7) > >>

almost cool:
I thought I would make an alien.its near completion But there is room for improvement.I did not use the classic green.wanted some creativity.ANY advice would be wonderful,im new to anim8or.(And life,im only 11. :-[ )I would like to make eyelids but dont know how,so please help.Anyway, heres the render.

ps:Do you like the neck?

hihosilver:
That's a decent start.  First, the improve your render, check 'antialiased' when you render (there is a checkbox in the popup box when you go, "render>render image...")  This will make the edges nice and smooth.  Did you actually cut out the mouth or texture it?  I'm confused because I first thought this was a subdivision model, but the sharp corners turn me awa from that idea.  Rounder corners would look more realistic.  It seems to me perhaps you converted to mesh after you converted to a subdivision object, which is a bad idea.  When the object is a subdivision object, you can switch back to the original mesh by double clicking the subdivision object and changing the 'working' value to 0.  You can then convert to mesh again if need be.
The neck looks decent, but it also looks a bit deformed, perhaps that's mainly because of the bumpy base.
Could you post a wireframe as well?

almost cool:
I just converted to mesh and then subdivided the faces.But the shadow went wrong the neck originally looked like it had a throagt and everything.I removed the vertexes and added a plane for the mouth.Here is antialiased and how do i render wireframe?

hihosilver:
First, never use "subdivide faces" to subdivide a model, NEVER!  Use "convert to subdivided".  With "convert to subdivided" you can revert to the original mesh and continue to make changes while keeping the model smooth (with the method I told you about before.)
As for wireframes, you can actually render them only if your graphics card supports OpenGL 2.0.  Mine doesn't so I don't have the option to render wireframes.  To render, you'd go "Render>Renderer>OpenGL" then you'd render as you normally do (antialiasing will not affect the model in this render mode.)  If the option isn't there, you can't actually render them, so you do as I do: use the printscreen button! ('PrtSc' it should be near the top of your keyboard.)  Open your favorite image editing program, paste the image, crop it to a decent size and resize if necessary, then post here!  For wireframes, the flat shaded view is preferred.  The actual wireframe view is normally VERY confusing, therefore people tend to avoid posting images from that view.

thecolclough:

--- Quote from: almost cool on April 22, 2008, 01:05:25 am ---im new to anim8or.(And life,im only 11. :-[
--- End quote ---

well then, welcome to anim8or, and welcome to life!  8)


--- Quote from: almost cool on April 22, 2008, 01:05:25 am ---I would like to make eyelids but dont know how,so please help.
--- End quote ---

make a sphere, make it the same material as the main head mesh, set its size to be slightly larger than the eyeball (giving it more than the default number of divisions might also be a good idea), then go build > convert to mesh, go to point-edit mode, select and delete all points in the mesh below the centre line.  just be careful not to delete any points from the main head mesh at the same time!   :o

then, you go back to standard editing mode, and put the new mesh at the same location as the eyeball.  because it's a slightly larger sphere, it should fit comfortably around the eyeball.  then all you need to do is rotate it into the right orientation - it's amazing how much expressivity you can get out of a character just by rotating the eyeballs and eyelids a bit.

hope that helps :)

- colclough

Navigation

[0] Message Index

[#] Next page

Go to full version