Artwork > Finished Works and Works in Progress
Mascots
hihosilver:
Haha, well thank you all. I'm glad you like the new texture :P
Just to let you all know though, that was never actually meant as a texture. As you can see, it's a numbered grid. It's meant to show off the UV mapping to show how well or unwell it deforms. So if the squares/numbers were stretched or skewed, then that wouldn't necessarily be good UV mapping. People often use simple black/white checkerboard patters to do this as well.
Haha, I guess it was a misunderstanding that paid off though. I'm glad you like the texture's color.
As for the actual texture which I'll be painting, I think I'll perhaps give the creature a bit of a hybrid of the two. Perhaps a creamy color with some green mixed in, we'll see. Another thing to know though, no color for a texture is definite. If this were to become a mascot, it would be textured differently for different occasions. So I plan to make the texture versatile.
thecolclough:
--- Quote from: hihosilver on May 03, 2008, 02:40:44 am ---People often use simple black/white checkerboard patters to do this as well.
--- End quote ---
so that's why steve included 'CHECKS' as the sole default texture in anim8or? i never realised that before, i always just thought it was some random image that he put in for development testing... :-\ :D
- colclough
Tanzim:
Thanks for the heads up, now I know what CHECKS is for
spicy:
Cool! I never knw that! CHECKS you say? Better start investigating myself :)
thecolclough:
that's not a definite fact, guys, just a semi-educated guess... i always wondered why the loaded textures list always included 'CHECKS', and this is my best guess at why ;D
- colclough
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