Artwork > Finished Works and Works in Progress

Mascots

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hihosilver:
Haha yes, that's probably one reason why he has the CHECKS texture.  I figure it's also colored so that you can view colors as well.  The CHECKS texture is an all-around very generic texture that can be used for many things.

Now, you can see my texturing!  Here's two different textures.  Both very similar, mainly just different color schemes.
Crit away!

spicy:
I personally don't have any crits, it's a great model and I love the teeth!

RnDr FOX:
Wow that is a great model. I dont have much to say but how did you model that, how did you make your textures and does your creation have a name ;)

thecolclough:
well, i've never seen anything with tartan teeth before ;)

i think, personally, i prefer the yellow one over the green.  just imo.

- colclough

hihosilver:
Finished.
Thanks for your support.
Spicy:  Thanks, that's just the UV map  ;) not going to keep that for the teeth.
RnDr FOX:  Thanks.  I modeled that with a combination of boxmodeling and edge looping techniques and a nice reference image.  Oh, and edge looping!  Always important.  As for texturing, it was actually quite simple.  First I unwrapped the UV's on him, then using photoshop I rendered some clouds then used an overlay layer and found an image of some skin, then overlayed that, added some spots and some texture to them, etc.  I tend to use images to help me with my texturing.  It's very helpful.  Oh, and I have a bumpmap and specular map which can be very helpful.  Lastly, no name for this guy, maybe you could think of something  ;)
thecolclough:  haha, thanks.  Well, this model and its textures are very easily changeable.  I made the textures with extremely easily editable photoshop files where you can dump a color in a layer and it will change the skin color, or the spots color, or the teeth color or the gums color.  So any color scheme is really possible.

You can view my final post with all the information and downloads in this thread

And here's my final render for you all:

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