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Dr Who Cybermen

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adamsbullock:
I put this together using a classic series Cyberman model, to really test Art Raytracer in v0.97 - I wanted to get some subtle reflections going.  The render was an overnight job: ~10 hours.


(warning - full size version is 1Mb)

I must say I'm impressed with the new rayrtracer - even if it is only a beta yet!

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Kubajzz:
That's cool!

The models are nice and I can see you spent a while playing with the materials...

I have just a little problem with the full-size image format; it takes a while to load the image (that's ok...), the problem is that it's too big! I'm using a large CRT screen with 1600x1200 resolution and I can't see the whole image

I think there's no point of rendering so huge images; it takes too long to render, it takes too long to load and in the end the result is the same...

I would also suggest using more AA samples when rendering - click 'Render>AA setup' and enter at least 64; you will get rid of the noisy parts of the image; it will take longer to render it, but if you use lower resolution, it should be ok...

RudySchneider:

--- Quote from: Kubajzz on April 25, 2008, 10:44:14 am ---...I think there's no point of rendering so huge images; it takes too long to render...
--- End quote ---

Actually, depending on the scene content and level of model complexity, one way to get around long --- anti-aliased --- render times is to render large-format images without AA.  Then, you can get the effect of AA after post-processing to a smaller (or at least "more reasonable") size.  Of course, this doesn't always produce equivalent results, but it's a trade-off worth considering.

BTW, adamsbullock, your scene is very interesting.  Your robots are very '30's, Buck Rogers-ish, and I like the attention you gave to routing plumbing and cables.  What are the little articulated "critters" on the ground?  Looks like something I need to wear steel-toed shoes around!

thecolclough:

--- Quote from: RudySchneider on April 25, 2008, 11:49:18 am ---What are the little articulated "critters" on the ground?  Looks like something I need to wear steel-toed shoes around!
--- End quote ---

they look like some sort of hybrid between a horseshoe crab and an angler fish.  very, very freaky.  :o

i agree that 1600x1200 is perhaps a bit large, but otherwise cool render tho, i think the glowy green bits give it an extra bit of creepiness.

- colclough

adamsbullock:
They're cybermats - little robot rodent things the Cybermen used in the 1960s serials. (http://en.wikipedia.org/wiki/Tomb_of_the_cybermen)

Rendering, is, sadly, always a tradeoff between time and quality.  By rendering at higher res, you can hide jaggies, and indeed hide low samples in anti-alias.  Anti-alias is, though, a necessity if you want soft shadows...

I'm also in the habbit of rendering big as I've done a few images of late that were for panning across in 2d animations.

The green-ness is a simple local light, behind them, hidden by fog.  It's amazing what you can achieve with a simple lighting trick that all the photoshop in the world wouldn't be able to do!

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