General Category > Anim8or v0.98 Discussion Forum
Too many points exporting 3ds
(1/1)
chisler:
Hi, when I go to export a 3ds it says that I have over 65535 points and the process can't proceed. Its a figure from poser which looks fine in anim8or and renders well. How can I optimise the object to fit under the upper limit of points?
Thanks,
Ian
Claude:
The 3DS format uses a 2 byte word for the number of vertex,creating
this limitation.
You could split your mesh in 2 using the detach function,but this is
probably unacceptable.
So, have a look at Terranim8or decimation function.(link on the
Resource page of the site) It allows to reduce the number of triangle,
therefore the number of vertex of a mesh with the less possible lost
of quality.Lets hope you don't exceed 65535 too much.
Claude
chisler:
Thanks for the advice but Terranim8or seems to slightly corrupt the object and hangs when I use its 'Simplify Mesh' option. Also, the obj export option crashes anim8or.
Ian
Navigation
[0] Message Index
Go to full version