Artwork > Finished Works and Works in Progress

Enterprise Refit (WIP)

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Tanzim:
Good GOD!!!
And your computer doesn't lag or just go unstable, that's so high poly it could be used for shading instead of having it rendered!

kahlua17:

--- Quote from: hihosilver on June 05, 2008, 02:54:00 pm ---Why exactly do you convert the object to mesh after subdividing?  In my opinion it gives you much less control.

--- End quote ---

I believe it is to get the necessary rounded edges, but then allows Olias to go back and make straight edge extrudes, cuts, etc.  The details on the bridge and nacelles are key examples of this.

Olias:
Hiho: What Kahlua said.  That about sums it up.  Also applying a texture with Anim8or's UV tools to a subdivide generally results in weirdness.

Tanzim: No, no problems at all - we're only talking about 35,000 polys here.  I've worked with models having several hundred thousand polys and even then the only lag involved has been in point-edit mode. 

hihosilver:
Yeah, I figured it would mainly be the second.  Just so you know, if you want sharp edges with subdivision you just need to use the "Edit>Edge properties" and you can make sharp edges.

Olias:
Hmm, I might be missing something, but edge properties seems to have no effect whatsoever.

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