Artwork > Finished Works and Works in Progress
Enterprise Refit (WIP)
spicy:
Olias as you know I am a huge star trek fan, as before this is ace! The level of detail is fantastic! Oh and thanks for messaging me. It really helped. thanks
-spicy
Olias:
Thanks guys.
The following is the beginning of the build of the saucer section. The top part is textured.
I wasn't planning on doing any serious texturing until after the build of the model was done, but as I was looking around at www.starshipmodeler.com for a couple good angles on the bridge section, I stumbled upon an article about the actual hull plate patterns they used when building the first 8' model for the Motion Picture. The guy provided shots of the patterns used on the ships for other modelers to use as a template for airbrushing (starshipmodeller.com deals in actual real-world models, not CG stuff).
I did my best to duplicate the pattern for my model here, and am rather pleased with how it came out. The bump map seems to be functioning properly, in my Original Series model it never worked right and I couldn't figure out why - it was like inverted in places and in some areas seemed to fade out.
So anyway, here's the basic saucer section shape with the new pattern (The NCC-1701 and USS Enterprise are the wrong size, I know. That part's just a cut and paste from my other model to see how it would look):
kahlua17:
Very nicely done. Would you be willing to post a wireframe image of the saucer and the nacelle? I'm curious how you made the edges very smooth without subdividing (i'm assuming you didn't). Also, the saucer texture looks fantasic. What process did you use to create your own?
ENSONIQ5:
In my experience the most likely culprit for bump map problems is the model having reversed normals (where Anim8or kinda treats the object as if it is inside out). I find that lathed objects are often reversed in this way. You can see if an object is reversed by selecting one of it's faces. The outside of the face should highlight yellow, the inside blue. If these are reversed, select the offending object, click Edit and click Flip Normals.
The bump map fading out sounds like a UV mapping issue. Version 0.95 has a few issues with it's UV mapper, corrected and much improved on the later preview editions.
5L1D3R:
Definitely the best Enterprise render I've seen! If you need some good source material, this has some of the best closeups I've found. It's only a replica, not the actual filming model but I think you'll see they didn't miss anything. I half expected to see the footprints left by the crew as they walked out to meet V-Ger!
http://www.ketzer.com/enterprise/index.html ...really shows the "Aztec" hull detail well.
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