Artwork > Finished Works and Works in Progress

Just added new render

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RudySchneider:

--- Quote from: startrekfan001 on May 15, 2008, 04:21:17 pm ---10 hours? WHAT? i thinkt you overpolied your scene dude!...
--- End quote ---

Actually, that works out to only two minutes per frame, which is not really that bad.  I've had animations that required individual frame renders of 20 and 30 minutes!  And really high-quality frames, with radiosity, can take FAR longer.  But, yes, anything you can do to simplify will naturally bring render times down, while sacrificing quality.  As the old adage goes, "Ya can't get sumthin' fer nothin'."

ENSONIQ5:

--- Quote from: RudySchneider on May 15, 2008, 04:54:45 pm ---
--- Quote from: startrekfan001 on May 15, 2008, 04:21:17 pm ---10 hours? WHAT? i thinkt you overpolied your scene dude!...
--- End quote ---

Actually, that works out to only two minutes per frame, which is not really that bad.  I've had animations that required individual frame renders of 20 and 30 minutes!  And really high-quality frames, with radiosity, can take FAR longer.  But, yes, anything you can do to simplify will naturally bring render times down, while sacrificing quality.  As the old adage goes, "Ya can't get sumthin' fer nothin'."

--- End quote ---

Agreed.  So far my record is 55 minutes per frame.  Reducing the time would have involved either an unacceptable reduction in model integrity (low poly = game-like appearance) or the removal of shadows, also unacceptable for the particular video.

thecolclough:

--- Quote from: startrekfan001 on May 15, 2008, 04:21:17 pm ---one last note: snow falls in the form of snowflakes, and much faster. these are crystals, thats impossible. just make little white dots falling really fast. thats more like a snowstorm.
--- End quote ---

ah, yes, but this is called artistic licence ;D  the complex crystal thingies look cool, therefore they are 'right', even if not 'technically correct'.  i mean, when was the last time you saw a real igloo with a radar and machine gun on the roof, anyway?!!  :D :D :D

- colclough

startrekfan001:
well.... i accept for my animations only render times of about 10 or 20 seconds per frame. with shadows, at MOST one minute per frame. AT MOST. there's ALWAYS a workaround to make the desired effect in a faster way. for example, some of my work, i merge with after effects. after effects renders effects much faster then anim8or (or any 3d program for that matter), so if i divide my render in layers and edit and compose everything in after effects, i could have a scene of 30 seconds, rendered out in maybe half an hour, given the average complexity of say, the video above?

anyway, i don't expect you guys ar using your anim8or in combination with a 2d video program, but i suggest you try it out. and be creative. Familyman, your work is getting better as we go. keep going. i'm expecting more from you :D

P.S.: Familyman, what computer do you have? that might explain a lot  :P

i have an AMD64 3700+, 1gb DDR RAM and ASUS motherboard.

Kubajzz:
I like this animation, it's really nice beginning!

Don't worry about the render time... In fact 2 minutes per frame is pretty fast... As ENSONIQ5 said, sometimes it takes much longer :-\ Keep it up!


--- Quote from: startrekfan001 ---well.... i accept for my animations only render times of about 10 or 20 seconds per frame. with shadows, at MOST one minute per frame. AT MOST. there's ALWAYS a workaround to make the desired effect in a faster way....
--- End quote ---

I have to disagree. There's not always a way to render faster and get the same result. Especially when you are using ray tracing effects, soft shadows, high quality textures...

Why do you only accept render times of less than one minute? If you spend several days/weeks/months working on a project, it is worth to wait several days for the final render... I hate to say this, but if you never wait, you will probably never create a really nice animation...

One wise man said: "Beauty is hidden in details"
...unfortunately he was right ::) Be patient, that's the point

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