General Category > Anim8or v0.98 Discussion Forum
Multithreading
Steve:
I am adding multithreading but not for rendering multiple frames simultaneously or to speed up a single frame. That would be a large amount of work. The reason I'm doing it is to make Anim8or more Vista friendly. Vista kills programs that don't respond to messgaes in 10 seconds or so which doesn't let you render anything interesting. I'll use one thread to process messages and one to render.
flametiger74:
Thanks Steve.
Tanzim:
Out of curiosity, how long (estimate) would it take to add 'Render Farm' support (the method where multiple computers hook-up to each other to help render the one frame faster, or several frames simultaneoulsy)?
thecolclough:
it's an interesting idea, tanzim, but then how many of us, this side of Pixar, have enough computers to be able to make render farming a worthwhile addition to anim8or? i suspect a large proportion of the anim8or 'fanbase' have only one machine, or maybe two, and part of the joy of this program is that it can run quite happily on a single machine, and not need pixar-sized piles of hardware.
if you want to split up your render over multiple machines, all you have to do is put anim8or.exe and your .an8 file onto each one, and then assign one to render the first hundred frames (as an example), the second machine to do the second hundred frames, etc, and then put all the video files back onto the same machine via a data key or something.
;)
- colclough
csf:
I could be 100% wrong on this but I believe render farms can be done with out actually having the program directly support it.
I will say that a home made computer cluster (basically the same as a render farm) is not an easy thing to accomplish and very few users will effectively be able to set one up. Its not a simple as connecting two computers together with a wire and running a program.
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