Artwork > Finished Works and Works in Progress

Pretty sure I have A.D.D.

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onespirit5777:
In a short distance the peble will travel in a straight line because of volocity. The higher the volocity the longer straight line. Weaker volocity is only curve. As the wheel begins to spin you have weaker volocity which makes the paritcles curve, but as the wheel speeds up - Do the math. Hope this helps

hihosilver:
My criticism on the pebble and that portion of the scene is this:
*You should have more pebbles and/or dust.  You can achieve dust with a transparency map, but realistically there would not only be one single pebble flying up.  If one flew up, it's likely there's more around that would fly up as well.  Some would be under the wheel correctly to fly straight out, some would only get nicked by the wheel and perhaps go in a slight curve.  Take that into account.
*That portion of the scene is MUCH too slow.  It takes forever, and honestly bores me.  It's a fun idea, but you need to speed it up slightly, and/or not run it so long.

Stinky:
thanks for the compliments on the wheels and tyres :) ...
Just thought ya'll should know, it just a picture of a wheel/tyre UV mapped onto the side of a cylinder :P

Dosser:
you can see how many points / edges / faces are in the model by options -> info

Stinky:
Thanks Dosser...

222 poly's on the car, and

62 poly's on each wheel.

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